Looking for a skilled 3D artist to help realize your vision? You’ve come to the right place!
Industry Experience
Having worked at Pixomondo as a Modeling Artist on high-profile projects such as House of the Dragon and Marvel's Ant-Man, I've gained invaluable experience in the fast-paced world of 3D production. These opportunities have taught me the critical importance of meeting deadlines, collaborating effectively within a team, and maintaining the highest standards of quality under pressure.
Flexibility
With a broad skill set in 3D modeling, texturing, rendering, simulation, animation, and compositing, I am well-equipped to handle a wide variety of shots and scenes independently when required.
I thrive in both collaborative environments on large productions and as a solo artist tackling projects on my own.
While my primary software of choice is Blender, I also have experience with Maya, Substance Painter, Mari, Nuke, DaVinci Resolve, Photoshop, ZBrush, and even a bit of Houdini when the project calls for it.
Efficiency and Creativity
In addition to my deep understanding of industry-standard production workflows like SubD modeling, UV layout, and UDIMs, I’ve developed the ability to handle larger, more complex scenes and animations independently—projects that typically require the collaboration of multiple artists. By using creative, time-saving techniques (often referred to as the "Ian Hubert workflow"), I achieve high-quality results quickly without sacrificing visual impact.
Whether it’s using video textures for fire effects instead of running complex simulations or employing “quick and dirty” modeling and texturing techniques to speed up the process, I’m able to streamline production while maintaining the high level of quality expected in professional work.
I’d Love to Hear From You!
Whether you’re a large company or an individual looking to create something amazing, I would be thrilled to connect and discuss your ideas.